September Update: Cinematic Adventures on Roll20 Complete
7 months ago
– Sun, Sep 07, 2025 at 03:11:23 PM
Hello Evil Backers,
Cinematic Adventures are Complete
I am happy to report that all 8 Cinematic Adventures are now complete. We'll distribute the last two - Universal Soldier and Pacific Rim later this week. I appreciate everyone's patience on this. And I want to thank Timothy Peterson for doing the conversations.
The Vault
Last up will be the Vault. That should be completed and distributed by the end of this month. This will be the last conversion and the official completion of all deliverables.
Happy Gaming!
How to Play a Zombie
10 months ago
– Tue, May 20, 2025 at 02:18:52 PM
One of the most exciting parts of the Return of The Living Dead TTPRG is that gives you the ability to play as the Living Dead. In this post, I am going to show you how it's done.
The Living Dead Origin
You were dead, perhaps even at peace. You may have slumbered for decades beneath the earth as a rotting corpse. Or you could have died as the result of recent Trioxin exposure and only just shed the mortal coil. Completely conscious and aware, you have fleeting memories of your final moments before you returned from the grave. Regardless, you’re back and hungry for the brains of the living. Though you may still recognize your former friends, and even aid them in their survival against other zombies, the burning hunger that grips you is a constant threat to any living being around you.
Reanimated Cadaver. As a dead body, you respond differently than a living being to the various conditions and damage types. You cannot be Paralyzed, Sickened, Stunned or rendered Unconscious. You also cannot gain levels in Exhaustion or Intoxication. At the Game Master’s discretion, certain poisons have no effect on you.
Sense Brains. You can take the Search action as a bonus action to sense the presence of live human brains. The base DC for this is 10 and increases by +5 for every 10 feet that lies between you and the target. Undead Fortitude. If you take damage that reduces you to 0 hit points you still keep functioning normally, but you become Overexposed.
Vigor Mortis. Zombies are typically stronger than the living, a zombie’s bite for example, can crush through a human’s skull. You have advantage on Strength checks and Strength saving throws, and you can use your teeth as an especially potent weapon. You always have access to the Bite weapon listed below. You are proficient in this weapon. Note that while this is thematically similar to an unarmed strike, it does not count as an unarmed strike for the purpose of talents, feats, etc. You can still make unarmed strikes as normal using other parts of your body.
Flammable. Whenever you take any fire damage, you are Burning and emit Trioxin Fumes.
The Pain of Being Dead. Zombies are in constant pain due to their rotting bodies. This is represented by a special condition: The Pain of Being Dead. While suffering under the effects of the Pain of Being Dead, you have disadvantages on certain ability scores, saving throws, and other negative effects.